Like so many others I deeply panned the release of Final Cut Pro X for various and solid reasons, many of which Apple finally admitted to having "goofed" without actually saying it outright.
However they just recently released a free trial and so I thought I'd attempt a second look at FCP X, dig deeper, spend more time getting my head around the interface to see if my opinions had changed at all.
And not surprisingly my opinions haven't changed one bit: It's still is iMovie on steroids.
There are things that "X" does better than FCP 7, such as being able to immediately and effortlessly scrub, organize and preview effects on clips, but overall the interface, workflow and handling of assets is so completely removed from traditional methods that it *forces* the editor to work in this new environment, rather than giving him the *option* as to whether or not to fully adopt it.
An easier analogy would be to say this: Imagine you're working in FCP 7 and all of a sudden your interface becomes iMovie... and you'll start to understand the frustration levels you'd endure if that actually happened.
As I expected prior to the release and most certainly now that I've given FCP X a second-chance overview, I'm thoroughly convinced that it's target market is the iMovie editor who wants FCP capabilities but wants the overly simplistic "do it for me" interface of iMovie.
Maybe someday somebody wil figure out how to incorporate all the cool and fast interface tricks FCP X is capable of but put it into a traditional - and more logical - NLE package. Then we'd really have a game-changing editor.
But, that's exactly what the entire community *expected* FCP X was going to be. Sadly, it's just not and most likely never will be.
Showing posts with label Final Cut Pro X. Show all posts
Showing posts with label Final Cut Pro X. Show all posts
Sep 27, 2011
Sep 20, 2011
Apple Issues free trial of Final Cut X
If you've been paying attention to the recent debacle surrounding Apple's release of Final Cut Pro "X" you know the majority of the Final Cut userbase (including myself) were flabbergasted and disgusted with the direction it took.
Not to mention that a large number of people who purchased the new app got a refund from Apple because of the major issues and unseen gotchas that reared their ugly head.
However Apple in rare form has done two things to being to address the long list of issues surrounding "X":
They've just released a major update to the app with a few bug fixes and added just a few of the functionality items missing from X and;
This update also comes with a free 30-day trial (a first for any Apple-branded app!) so anyone can take it for a spin and see how it handles:
http://www.apple.com/finalcutpro/trial/
What's NOT clear - because it's not stated anywhere on Apple's webpages - are what limitations, if any, there are associated with the trial version. I plan to find out myself and will update as needed.
I'd highly suggest anyone curious about FCP X to use the trial and put it through it's paces. And while you're at it, download the free trial of Premiere Pro as well... and YOU be the judge, not the over-hyped marketing materials!
Not to mention that a large number of people who purchased the new app got a refund from Apple because of the major issues and unseen gotchas that reared their ugly head.
However Apple in rare form has done two things to being to address the long list of issues surrounding "X":
They've just released a major update to the app with a few bug fixes and added just a few of the functionality items missing from X and;
This update also comes with a free 30-day trial (a first for any Apple-branded app!) so anyone can take it for a spin and see how it handles:
http://www.apple.com/finalcutpro/trial/
What's NOT clear - because it's not stated anywhere on Apple's webpages - are what limitations, if any, there are associated with the trial version. I plan to find out myself and will update as needed.
I'd highly suggest anyone curious about FCP X to use the trial and put it through it's paces. And while you're at it, download the free trial of Premiere Pro as well... and YOU be the judge, not the over-hyped marketing materials!
Jun 26, 2011
Final Cut Pro X: The Beginning of the End.
We've all come to expect new and amazing technology from Apple over the years, what with the revolutionary Mac OS X and game-changing iTunes, iPhone and of course the iPad.
Conclusion: FAIL - Miserably.
Again I say: C'mon Apple... WTF you idiots!!
But what myself and other pro-film/video industry professionals have noticed in the past 4 years - really ever since NAB '07, is that Apple has very distinctly been putting all their resources into the consumer world and nearly ignoring the professional. Yet in spite of that general consumer-first direction Apple continued to produce and support some of the industry's best applications for pro-video and film, The Final Cut Pro suite. Now that Final Cut Pro "X" has been released Apple's support for full-time professionals has clearly ended.
If you watched the Keynote address about the announcement and feature overview of FCP X on the web you'd think that all the glorious praise and applause was because Apple had finally produced an professional editing app that was a "hit out of the park" and this new iteration of Final Cut would be better than sliced bread.
However my take on that preview of FCP X was distinctly different, as what I saw was something that looked suspiciously like an iMovie interface and lo-and behold, a very iMovie-like approach to features and workflow.
Most disturbing was the "let the application attempt to fix everything on import" mantra, where FCP X will auto white-balance, auto de-shake, auto categorize... auto this, auto that... basically screw up all your "I shot it that way!" footage.
As any creative pro knows, you don't want the camera or your software packages making decisions *for you*, you want full control over the entire process from the first time you press the start-stop button to the final output. That's not the methodology behind FCP X, Apple thinks professionals are stupid and can't figure out what they really need, so they're going to let FCP X make these all-important decisions for you. How nice. But that's not the worst of it.
FCP X doesn't like professional editors, not one bit. That's why you CAN'T import any project built in any other version of FCP. That's right, that big project you finished for your client that you want to re-make again? You'll have to keep it in FCP 7 forever. Period. End of story. Oh but it get's worse.
FCP X hates pros so much, that it won't talk to professional audio formats at all; no OMF, AAF or XML. Not unless you want to spend another $500 from Automatic Duck to fix that issue.
FCP X also has absolutely no method for working with EDL's at all. None. Again, if you're a professional editor FCP X hates you. Passionately.
How many other ways does FCP X hate professional editors? Let's see:
- No tape-based workflows
- No separation of render files from original assets
- No third-party effects plug-in support (the thousands of dollars you spent on your effects library, throw it all away)
- No RED support! Huh? A brand-new editor that can't talk to RED out of the box? Are you kidding me??!!! New versions of editing software always ADD support for more cameras/formats - this one is taking them away!! C'mon, Apple.
- No support for the current infrastructure of external video cards. Yep, you'll need new versions of those my friends.
And the list goes on....
Look, if you're a guy with a video camera and like shooting home movies but have outgrown iMovie or Window Movie Maker then FCP X is your ticket to more creativity.
But if you're a full-time professional who MAKES THEIR LIVING from being an editor then stay away from FCP X and stick with FCP 7 for the foreseeable future. At least until you can figure out a strategy to switch to another editing platform, say Premiere Pro or Avid.
Conclusion: FAIL - Miserably.
Again I say: C'mon Apple... WTF you idiots!!
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